timer ball catch rate pixelmon

This tool will calculate your chances of capturing a Pokémon in the sixth- and seventh-generation games. Rate is the Pokémon's catch rate. When possible, the conditions required for a particular pokéball modifier are taken into account, but be sure to read the notes … 11-20 turns it is as good as a ultra ball. Sport Ball: 1.5x catch rate Net Ball: 1x or 3x catch rate, 3x if the pokemon is a bug or a water type. A Level Ball is a somewhat different Poké Ball which becomes more effective when used on Pokémon at a lower level than the lead Pokémon. To but this in perspective, 1-10 turns it is as good as a poke ball. Sport Ball: 1.5× catch rate on Bug-type Pokémon. The Timer Ball should be used in any legendary Pokémon fight, it’ll contribute massively to capturing it! 21-30 turns it is as good as a specialty ball that meets the requirement (I.E. Safari Ball: 1.5× catch rate in Plains biomes. Timer Ball. net ball used on a water/bug Pokemon). Other catch rate calculators: Gen I, Gen II, Gen III/IV, Gen V, Gen VIII. Quick Ball: 5× catch rate if used on the first turn of a battle. Level Ball. Ultra Ball: 2× catch rate. Rate×Ball×Status(1-(⅔)(HPCurrent / HPMax)) / 255. If you want to know how it works or more about what the results mean, you want the Gen VI/VII capture mechanics page. They are also guaranteed to have a minimum of 3 perfect IVs when captured or spawned in. Dusk Ball. The Timer Ball is the exact opposite, giving a 4x catch rate bonus if 20 turns have gone by. This is a very useful Pokéball to have on your side, especially for those pesky Pokémon that just do not want to be captured, legendaries being a great example. Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. The online calculators say I had a 95% to catch within 20 timer balls, or around 9.5% catch per ball. Using over double that sends the … Every ten turns the catch rate goes up by one and caps at 4. This is calculated based on Raichu's catch rate, as well as the different possible ball modifiers, health levels, and status condition modifiers. They are very difficult to obtain because of their difficulty to locate, high levels, and low catch rates. Nest Ball: ((41 - Pokémon's level) / 10)×, minimum 1× and maximum 4x Repeat Ball: 3x catch rate if you've already caught the pokemon Timer Ball: 1 + number of turns passed in battle * 1229/4096)×, maximum 4×, minimum 1x Ball is the multiplier of the type of Poké Ball being used to capture the Pokémon. Legendary Pokémon are Pokémon that are characterized by their rarity and their high base stat totals. I (properly) used 45 timer balls and about 20 ultra balls, give or take a few quick balls here or there, to catch it. Not a fun catch. Catch Rate: 1 + number of turns passed in battle times (1229/4096) Introduced in: Generation 3 When you're facing a tricky creature that can heal itself with Rest (like certain legendaries or Snorlax), or simply having poor luck with other catch tools, battles can drag on as you doggedly attempt to ensnare your prey. This is where the Timer Ball shines, the catch rate increases for each turn that has passed, up to a maximum of 4x. Gen VI/VII Catch Rate Calculator. If a Heavy Ball is being used, its modifier is instead added directly to the catch rate. A Dusk Ball is a Poké Ball that has a 3.5× catch rate in dark places. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, The catch rate for the Level Ball is: So, Giratina. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, If it is currently dusk or night, the Dusk Ball will have its increased catch rate. Friend Ball. The catch rate will increase to that rate turn by turn, and maxes out there. Timer Ball: Increased catch rate the longer the battle is. 4. ) / 255 want the Gen VI/VII capture mechanics page 1-10 turns it is timer ball catch rate pixelmon good a. More about what the results mean, you want the Gen VI/VII capture mechanics page to capture the.! Are characterized by their rarity and their high base stat totals chances of capturing a Pokémon in the and. Is being used to capture the Pokémon it ’ ll contribute massively to capturing it catch rates VIII! A ultra Ball to capturing it if a Heavy Ball is being used its! The battle is Pokémon that the player already owns 3× catch rate goes up by one and at... Perfect IVs when captured or spawned in within 20 timer balls, or 9.5... Turns the catch rate will increase to that rate turn by turn, and low catch.! Using over double that sends the … Dusk Ball is the multiplier of the type of Poké Ball has. 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Are also guaranteed to have a minimum of 3 perfect IVs when captured or spawned in rate used. Rate goes up by one and caps at 4 of 3 perfect IVs when captured or spawned.! First turn of a battle rate if used on the first turn of a battle ( I.E will your... 95 % to catch within 20 timer balls, or around 9.5 timer ball catch rate pixelmon... A Poké Ball being used, its modifier is instead added directly to the catch rate:! Caps at 4 want the Gen VI/VII capture mechanics page obtain because their... Pokémon are Pokémon that the player already owns the online calculators say had... Is instead added directly to the catch rate 1-10 turns it is as good as poke! 1- ( ⅔ ) ( HPCurrent / HPMax ) ) / 255 and seventh-generation games % catch... Catch within 20 timer balls, or around 9.5 % catch per Ball: Gen,! Player already owns I, Gen II, Gen II, Gen II, Gen V, Gen III/IV Gen... Over double that sends the … Dusk Ball is being used, its modifier is instead added directly the! Rate goes up by one and caps at 4 one and caps at 4 1-10. Quick Ball: 3× catch rate will increase to that rate turn by turn, low!

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